Tuesday, September 28, 2010
Skin Weighting
As you can see, I've been working on the bird a bit more. This is a screen shot of my skin painting efforts after re-compositing Prometheus to work with the rigs.I'm going through and painting the feathers individually (rows, that is) so that the joints can apply to those feathers separately from the arm "flesh" and the other feather rows. This will allow me to have a more precise control over the wings when I animate them while also allowing me to texture the rows of feathers separately. It might be a bit more of a pain, but I think it's worth it, considering the quality that will result.
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