Tuesday, September 14, 2010
Canary Tail Re-Do
I started work again on my canary, having done a sufficient amount of work on my model of Big Ben. Since I wasn't satisfied with the tail on my canary, I went into polygon proxy mode and deleted that portion of the model, leaving me with a hole. I then modeled basic feather shapes in Maya and imported them into the canary file, making tail feathers which can also be re-sized for my wing flight feathers later. With the tail being individual feathers, I can have them fan out later in animation and shrink together with individual skeletons attatched to the main spine. This will allow for more realistic imaging and easier texturing later on.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment