Tuesday, August 31, 2010
Subdivision Modeling Project
To get used to modeling with subdivision surfaces, I went through a tutorial in Maya help that had me sculpt a hand. I was quite pleased with the process of this project since I was previously limited to NURBS sculpting and polygonal sculpting separately. However, although it had the softness of NURBS with the isolating qualities of polygons, the technique did not satisfy my perfectionist side, and the final product was not the quality I wanted. I will have to work further with subdivision surfaces before I am ready to utilize them in a project.
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