Monday, August 30, 2010
Polygonal Modeling Tutorial
I just finished a tutorial working on modeling a helmet with polygons from Maya help. A lot of the concepts were on isolating polygonal attributes (edges, faces, verteces) and editing the overall shape using move, scale, and rotate. The hardest part for me was probably editing the proxy helmet and managing all the viewing techniques, not to mention bridging faces and using n-gons. But afterwards I realized that I learned problem solving because Maya help didn't always have the exact windows and buttons and where they were, which moved me to sniff around for the solution.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment