Thursday, April 21, 2011
Walk the Dog
Here I've animated the dog that I rigged. The hand manipulators always gave me a hard time... I think that I didn't orient one correctly and that's why I couldn't get it to behave. The other one worked ok.
Tuesday, April 19, 2011
UV Dog Skeleton/Rigging
Here you can see my overall skeleton I put in the dog in the first picture. The second picture is my pose I had him do, and the last picture shows the foot manipulator as I worked with it.
Tuesday, April 12, 2011
Memo on Prometheus:
To those of you who are wondering where my final product of all those other posts with birds and clocks and houses and gears is, I'm working on it. It's finished, but Blogger doesn't like the file and won't upload it so I'm attempting to go back and re-render it as a video that won't be too heavy but also won't be ridiculously pixellated. So for the moment, just observe all the tutorials I'm going through, and I'll get back to you with Prometheus later.
UV Character Creation
Here I used UVs and the 3D paint tool in Maya to texture a pre-modeled dog. I didn't like how inaccurate I had to be at first but it got better once I edited the UVs and was able to select and texture certain faces.
Thursday, April 7, 2011
Depth of Field with Prometheus
I followed a depth of field camera tutorial for Maya (after I finished Prometheus of course) and used it in the end scene just to see what the results would be. It doesn't look too bad but I'll definitely need to experiment more with the locators in order to get the hang of this technique before I use it in a film.
Wednesday, April 6, 2011
Mud Tutorial Dynamics Concept
Did a little bit of texturing in this tutorial with soft body collisions. It was a little hard at first since I couldn't see what I was doing but eventually I made it work. It was pretty interesting, and it would be a good effect if I ever did sand again.
Screwdriver Tutorial
Here's a tutorial I did on using booleans to help sculpt. It wasn't very hard but I couldn't get the main metal texture to work so I substituted an arisotrophic for the actual metallic end. I think this will be a useful technique for the future.
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