Thursday, March 10, 2011
It's a little fast, but I've done the animation of Prometheus hovering after he's lost the berries, looking to see where they went. I tried to put some motion into his legs, as if they were bobbing up and down with gravity while he sits in the air. I might have to work with some of the lighting, but this is pretty much what I'll be putting into the final product.
Tuesday, March 8, 2011
Secondary Interior Flight and Impact
Here I've put pictures of the action leading to the conflict and then the conflict itself. I've made the hit more dramatic because of the way I placed my gears. Rebounding off the first gear would cause Prometheus to hit the one directly below him, so I thought to have a more dramatic perspective of the berries falling.
Monday, March 7, 2011
Bird Lighting
In the first picture, I had a secondary light for the bird that was too bright. You can see how it makes him kind of two-dimensional. There weren't enough shadows for my taste. So I lessened the intensity, making it over 100% less bright than before. It gives (in the second picture) a softer look to the bird while the gears still have a highly illuminated feel to them. I like this contrast since the whole premise of the story is that the bird is going into a hostile territory.
Thursday, March 3, 2011
Prometheus Interior Animation YTD
So far I've animated 101 frames of the bird flying through the clock. I'm now working on having him glide around the pendulum and steer towards the vertical gear so the berries can fall. After I've finished 200 frames I'll render it out and start the next part.
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